

That last part is really nice for two reasons: 1) you can always see your controllers to pick them up rather than blindly feeling around for them, and 2) the transition into and out of VR is much less jarring since you still have a view of the real world around you, even when you first put the headset on. There’s a host of new ‘home’ environments to choose from, including being able to set the pass-through view as your ‘background’. The system menu now appears inside of games instead of taking you out of them. The system interface is far snappier than it was at the outset.
Deisim vr not software#
Over the course of Quest’s lifetime, Oculus has significantly revamped and streamlined its software experience. Now that Facebook is more deeply woven into the core Quest operating system, you’re required to log into Quest 2 with a Facebook account. With pass-through boundary setup and a near instant wake-from-sleep, it’s far and away the easiest way to jump into room-scale VR. The Quest 2’s day-one experience is the pinnacle of what Oculus has been honing over more than a year on the original Quest. It seems to work just as well as hand-tracking does on the original Quest, though Oculus says they expect that might be able to eek some more improvements out over time thanks to the increased power of Quest 2.

It’s not the most accurate tracking system out there overall-and it still has some blind spots based on what the cameras can see-but it’s more than sufficient for the vast majority of games.Īnd while inside-out tracking can often be prone to varying quality depending upon environmental conditions (light, moving objects, etc), we’ve found Quest 2’s tracking to continue to be remarkably robust even in especially challenging scenarios like with a ceiling fan, holiday lights, and swinging blinds.Īcross all of our testing, Quest 2’s head and controller-tracking feels like something you just don’t really need to think about.Ĭontroller-less hand-tracking is also available on Quest 2, but it isn’t as responsive or accurate as controller-tracking. That means it has leading inside-out tracking in a VR headset in both performance and controller tracking coverage. Oculus tells us that Quest 2 is using the same IR sensors (same resolution, same refresh rate, etc) but they have “slightly” better low-light performance.Īs such, it’s not surprising that Quest 2 seems to track just as well as the original Quest (which has improved over time).


The goal is to make this game a great game together.Just like its predecessor, Quest 2 uses four cameras for inside-out tracking, controller tracking, and hand-tracking. “The features priority are driven by the community and suggestions are discussed in the forums and in the discord server of the game. How are you planning on involving the Community in your development process? “The price has been discounted for a long time but it now matches the final price due to imminent release.” Will the game be priced differently during and after Early Access? “Most of the content is here at that point and almost bug free. What is the current state of the Early Access version?
Deisim vr not update#
The game will still receive free content update after it leaves early access” “Most of the content is here at that point.
Deisim vr not full version#
How is the full version planned to differ from the Early Access version? “The early access will end in September 2022” This is also one of the first VR God games and so it will define some of the good practices and traps to avoid for future titles.”Īpproximately how long will this game be in Early Access? There is a lot to experiment to find the best way of doing a good VR game and I believe that our community can provide valuable feedback during this process of continuous trials and errors.
